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22
February 2001
As expected,
NVIDIA's next GPU will be called the "GeForce3". I have attempted
here to collect as many of the stories, announcements, comments
and pictures surrounding the GeForce3 that I can. I will try
to keep it updated.
NVIDIA has
added an Apple-related GeForce3
page on their web site.
The NVIDIA GeForce3 graphics processing unit (GPU)
shakes up the gaming industry with unprecedented visual
effects and sizzling frame rates—injecting life into
the previously artificial world of computer-generated graphics.
Powered by the new NVIDIA nfiniteFXTM engine and the Lightspeed
Memory ArchitectureTM, the GeForce3 GPU enables users to
look into a rich environment instead of just a computer
screen. 3D scenes have ambiance with the GeForce3 because
textures appear photo-realistic and custom lighting heightens
the drama. Characters and living creatures have organic
imperfections and unique expressions';you can see their
personality. Programmability and performance combine to
provide the catalyst for this graphics revolution.
The GeForce3 GPU's nfiniteFX engine gives developers
the ability to program a virtually infinite number of special
effects and custom looks. Instead of developers having to
choose from the same hard-coded palette of effects and ending
up with the same generic look and feel, they can specify
personalized combinations of graphics operations and create
their own custom effects. With the nfiniteFX engine, games
and other graphics-intensive applications offer more exciting
and stylized visual effects. Two patented architectural
advancements enable the nfiniteFX engine's programmability
and its multitude of effects: Vertex Shaders and Pixel Shaders.

Vertex Shaders inject personality into characters and
environments. Motion invades the entire scene, not just
the focal points. Vertex processing allows characters detailed
movement and facial emotion By customizing the skinning
and motion effects developers can create a character's personality,
intensifying the impact of the visualization or animation.
Pixel Shaders create ambiance with materials and surfaces
that mimic reality. An infinite number of material effects
replace the artificial, computerized look with high-impact
organic surfaces. Characters now have facial hair and blemishes,
golf balls have dimples, a red chair gains a subtle leather
look, and wood exhibits texture and grain. By altering the
lighting and surface effects, artists are able to manipulate
colors, textures, or shapes and generate complex, realistic
scenes. The
Lightspeed Memory Architecture brings power to the GeForce3,
delivering earth-shattering performance and fluid motion
even for the most complex scenes. NVIDIA's patented high-resolution
antialiasing (HRAA) generates high-performance samples at
nearly four times the rate of GeForce2 Ultra, while delivering
the industry's best visual quality. The GeForce3 delivers
more than 800 billion operations (BOPS)—more than
twice the raw performance available to consumers in today's
GPUs. For more complex scenes and visuals, the GeForce3
advantage grows to as much as a seven-fold increase in delivered
performance.
Combine the personality and ambiance enabled by the
nfiniteFX engine with the power of the Lightspeed Memory
Architecture, and the result is superior visual effects
and game play. No other graphics processor supports as much
functionality. GeForce3 delivers the most visually compelling
and most complete graphics experience available today.
Unfortunately, there still isn't alot of detail about the GeForce3's
performance. However, this
page from Apple's site gives a little more information.
The most advanced graphics processor on the planet
will be available for the Mac first. Apple has partnered with
NVIDIA to bring you the next-generation 3D graphics processing
unit (GPU) before anybody else gets their hands on it. An
astonishing feat of engineering, the GeForce3 GPU has more
than 57 million transistors, and will perform more than 800
billion operations per second and 76 billion floating point
operations per second (FLOPS). Code-named the NV20, the
NVIDIA GeForce3 GPU will be ready for action in the late March-early
April timeframe. It's yet another indication that Macintosh
is surging ahead as the serious gamer's platform of choice.
If I'm not
mistaken, that is a lot more transistors than even Intel's
Pentium 4 (approximately 42 million). Stay tuned for more
details as they become available.
Here's something
from the official
press semi-release.
--The first fully programmable GPU-the nfiniteFX Pixel
Shader processor and Vertex Shader processor give developers
the ability to program a virtually infinite number of special
effects and custom looks.
--The first high-resolution antialiasing (HRAA) GPU,
featuring NVIDIA's patented Quincunx AA mode, for high-resolution,
high-quality, high-performance multisampling capabilities.
--A platform for advanced transform and lighting features,
enabling more complex, visually exciting objects and scenes.
OpenGL 1.2 compatible.
--Available in 64MB DDR SDRAM configuration that supports
both the innovative Apple Display Connector and the industry
standard VGA connection.
And this quote as well...
"Ever light casts its own highlight, ever item
casts its own shadow... just wonderful things for games. Everything
behaves the same now." Carmack mentions id uses Maya. "We
can bring cinematic quality to games now. The GeForce3 is
the most exciting thing we've had to work with in years."
NVIDIA will holding a meeting for developers to teach them about
the "secret" powers of DirectX 8.
Yes, NVIDIA is the secret ingredient, which makes all
the difference. At NVIDIA we've been slaving over a hot
GPU to make you, the programmer, more effective, more attractive
and smarter. And we're ready to share that with you, to
make you more successful at your work and happier and more
fulfilled in your home life.
Come to 'The Gathering', at the Hilton hotel near Heathrow
on March 8th and 9th and we'll share all the secrets of
effective DirectX 8/ Direct3D programming with you. From
performance tuning, to coding the new DX8 vertex and pixel
shaders, from the best tools in the business to the purest
HAL in the world, The Gathering is the place to be.
More details
here.
This News.com
page has the GeForce3 movie from the MacWorld show in
Real Audio and Windows Media streaming formats. Blues News
has it available as a download.
Eurogamer has postedsome amazing screenshots
from the presentation.
Aparently,
this is a picture of Elsa's upcoming GeForce3 card, the Gladiac
920 that I snagged from Planet
GeForce.

This
page also has pictures of what is believed to be a GeForce3
card.
We
more comments from John Carmack, this time for his .plan
update.
The short
answer is that the GeForce 3 is fantastic. I haven't had
such an impression of raising the performance bar since
the Voodoo 2 came out, and there are a ton of new features
for programmers to play with.
Graphics
programmers should run out and get one at the earliest possible
time. For consumers, it will be a tougher call. There aren't
any applications our right now that take proper advantage
of it, but you should still be quite a bit faster at everything
than GF2, especially with anti-aliasing. Balance that against
whatever the price turns out to be.
It
is somewhat unfortunate that it is labeled GeForce 3, because
GeForce 2 was just a speed bump of GeForce, while GF3 is a
major architectural change. I wish they had called the GF2
something else.
I
guess the delays in the product launch may be well worth it
afterall ;-) It's not all good for the GeForce3 as he lists
a few things that he was disappointed in. One thing that's
kind of curious is the time factor. John mentions in his plan
that he's "been seriously working with [the GeForce3]
for a few weeks now". Was the whole demo done in those
few weeks? Or did they have a working demo that just ran really
slow on current hardware; possibly waiting for something like
the GeForce3 to come along? Inquiring minds want to know.
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