1980, ELSA had been primarily a manufacturer of high-end
CAD and graphics cards. In the 3D consumer market, they
were overshadowed by companies like 3dfx, ATI, Creative
Labs and Diamond. Starting with their Riva128-based Erazor
cards, they began to gain a presence in the market. The
Erazor was followed by the Erazor II (TNT1-based) and
the Erazor III (TNT2-based). These cards help established
them as a player in the consumer arena. With their GeForce-based
accelerators, they were hoping to step to the front of
experience with Elsa was when I bought an Erazor II.
It proved to be a real work horse; stable and fast with
incredibly sharp 2D text. Since I run at 1152x864, the
2D was very important to me. When the GeForce cards
started appearing on the market, I purchased Elsa's
SDR-based card, the Erazor X. Not content to follow
nVidia's reference design, Elsa redesigned the card
to make it smaller to also fit the NLX form factor.
Once again, the card was very stable (though I didn't
find the 2D quite as sharp as the Erazor II). Software
DVD playback was awesome with no dropped frames. So
when Elsa gave me a chance to review their latest entry,
the Erazor X2 based on the DDR (double data rate) version
of the GeForce, I jumped at it. This time, Elsa decided
to follow nVidia's reference design. In fact, most of
the DDR GeForce cards available also follow the reference
design. Consequently, you will find that performance
varies little between different manufacturers. It's
the execution and extras that make a difference.
was the first graphics accelerator to employ DDR memory.
DDR RAM gives the video card the ability to transfer
information on the rising AND falling edge of the signal.
This benefit does not really become apparent until the
card is run at high 3D resolutions with 32-bit color.
In the SDR configuration, there just isn't enough bandwidth
available to handle all the information - DDR overcomes
Controller: nVIDIA GeForce 256, First Graphics Processing
Display Memory: 32MB -DDR High Speed
Horizontal Sync Signals: 31.5KHz - 108.5KHz
Vertical Refresh: 60Hz - 200Hz
Bus System: AGP 2x/4x
Maximum Dot (Pixel) Rate: 350MHz RAMDAC
API Support: DirectX 6, DirectX 7, OpenGL ICD
Other Standards: VESA Bios 3.0, DPMS, DDC2B, Plug &
includes 4 independent rendering pipelines, hardware
transformation and lighting (T&L), mullti-texturing,
bumpmapping, environmental mapping, procedural texture,
table fog, shadow stenciling, bilinear-trilinear and
8-tap anistropic, texture filtering, MIP mapping. With
separate engines for transformation, lighting and setup
the GeForce delivers 15 million triangles per second.
The four independent pixel- rendering pipelines (effectively
256-bit) delivers up to 480 million (120MHz core speed
x 4), 8- sample fully filtered pixels per second. The
GeForce also supports AGP 4X with Fast Writes. This
enables the CPU to send the data directly to the GPU
to maximize overall system performance and avoids costly
data copying to and from main memory, which can significantly
slow down your system. Finally, with an integrated T&L
engine, calculations can be off-loaded from the CPU;
thus freeing the CPU up to things like AI, physics and
X2 is backed by a Six-year warranty.