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S.W.I.N.E. Demo Review

25 Nov 2001

For awhile now, I've been kicking around the idea of writing an editorial against Real-time Strategy (RTS) games going 3D. In fact I started an article about that before I got sick, but never finished it. If you want, you can check out the unfinished work here.

However, a recent game just blew my socks off and made me rethink that position. The German company Fishtank Interactive has released a RTS game, called S.W.I.N.E., with a 3D engine that is absolutely gorgeous.

The Story

I think some people may pass on this game because of preconceived notions and that is unfortunate. The story centers around the battles between pigs and rabbits, but this is no Looney Tunes adventure. These pigs and rabbits have attitude and operate heavy artillary. In fact, I would say it's not a kids game with a "TEEN" rating.

On August 3, under the orders of General Iron Tusk, the NATIONAL ARMY OF PIGS crossed the border without warning and penetrated deep into Carrotland territory. Within two weeks, they'd burned everything to the ground and laid siege to the capital city. As a result of the surprise attack, the rabbit army was decimated. Towns and villages are deserted. The defense's determined efforts were not met with much success, and the severely weakened rabbit army were not able to stem the hordes of swine. In desperation, the government and the staff of generals reach the following decision: Because of the overwhelming might of Iron Tusk's war machine, success via a frontal attack will be impossible. The rabbits will have to resort to subterfuge to have any chance of success. From the remains of their reserves, the rabbits create a powerful fighting force. Without suffering too many losses, this force must harass and stage skirmishes against the enemy until they lose all their supply lines and military objectives.

In the demo, you only get one level and that is a bit unfortunate because it would have been nice to try both sides.

Graphics

As I said earlier, most of the early 3D efforts for RTS games were abyssmal, but that has changed. S.W.I.N.E. is beautiful. From tank treads, to dust and trees to incredible moving water, every thing seems to be rendered in exquisite detail. Ah, but that level of detail comes at a cost. The recommended system requirements are a tad high.
Windows® 98/2000/Me
DirectX 8.0 or higher
PIII/800MHz
256 MB of RAM
Geforce2 GTS / Radeon DDR
24x CD ROM drive

DirectSound compliant sound card.

Even though it doesn't list Windows XP, it runs perfectly under Win XP Pro for me. (NOTE: I had to reduce the quality of the images to bring the size down so they aren't quite representative on how good the game looks).

Gameplay

There have been many games produced that look great but the gameplay was lousy - S.W.I.N.E. is not one of them. This is not a typical resource gathering/unit building RTS like a Warcraft or Red Alert. Instead, you select the units you want before a mission based on how many Strategic Points are available.

One of the ways S.W.I.N.E. differs from traditional RTS games is in its resource management. As mentioned above, this is not a resource gathering and unit building marathon. Units are assigned at the start of each mission but you can purchase or sell additional units, resources and special capabilities for them. You can also purchase additional units during each mission if you have sufficient Strategy Points (SP). You can repair, re-supply and refuel your units if you have the appropriate resource trailers. The resources trailers are an important element of the tactical and strategic elements of the game so use them effectively. If you lose the truck pulling one of these trailers, you won't be able to move them and if the trailer is destroyed, it becomes very difficult to complete the mission. Also, you will be able to take units with you to subsequent missions as you successfully complete the missions.

The other aspects of the combat are typical fare. You can group the units and most of the game can be controlled by the mouse. The interface is clean and easy to understand. My biggest complaint is how the repair, ammo and fueling operations are selected. Many times I would select the function only to have it not register. When battle is fast and furious, having to go back and reselect something can be frustrating.

The voiceovers lend a touch of humour to the whole thing and the cutscenes (at least in the demo) are first rate.

Conclusion

I really enjoyed playing this demo and look forward to the full version.

It's not a perfect game (and the website is a muddled Flash nightmare), but it should supply many hours of enjoyment. You can download the 88MB demo from here or here (includes additional screenshots from the full game).

Rating: 4 out of 5

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