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  Tron 2.0 Game review
 
 

The classic Light-cycles make multiple appearances in the game. At least for me, these sections were the only frustrating portions of the game. They are extremely difficult and I had to keep restarting them. However, I must not have been the only one feeling that way because the first patch from Monolith gives you the ability to skip the Light-cycles.

1152x864 no AA/no AF

(click here for larger image)

In a nod to console gaming, there are also jumping puzzles. While there were a few more than I would have liked to have seen, they didn't take away from the overall experience.

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(click here for larger image)

One aspect to note, this game is filled with techno-babble (geek speak). You even get to overclock a processor later in the game. Don't worry, the game doesn't test you on your knowledge, so there is no reason to break into a sweat ;-) Like all Monolith games, there is a bit of campy humor in there as well.

1152x864 4XS AA/8X AF

(click here for larger image)

If there is one disappointing aspect to this game, it would be the multiplayer component. There are only basic Disc Arena and Lightcycle challenges. This game begs for a cooperative multiplayer mode. Having a person play as Jet and another as Mercury would have been seriously cool.

For creating an excellent game that is immersive and succeeds at bringing a movie environment alive, I give it a

9 out of 10

Previous Page    
Table of Contents
Page 1: Introduction, System Requirements and Story
Page 2: Multiplayer, Environment and Conclusion

 
      Posted by: , October 29, 2003, 6:00 pm  

 
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