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  Tron 2.0 Game review
 
 

What is Tron 2.0? It's a first person shooter (FPS) based inside a computer. It occurs after the events of the classic Tron movie. Alan 1 now has a son, Jet Bradley, who works at the same company as his father. When his father disappears, Jet is drawn into the main frame computer and the adventure begins. Once again, Monolith has done an excellent job...this game is a blast to play.

Tron 2.0 uses an updated version of the Lithtech engine, the engine behind the No One Lives Forever games and it looks gorgeous. It succeeds in making you feel like you are inside this computer environment. Surprisingly, you don't need a monster machine to play the game.

Min. System Requirements:

  • Windows 98/ME/2000/XP
  • Pentium III class processor/AMD Athlon 500MHz
  • 256MB RAM
  • 2.4GB free HD space
  • Add'l HD space for Windows swap file & saved game files
  • 8X speed CD-ROM drive
  • 16-bit DirectX 9-compatible sound card
  • 32MB Direct3D-compatible video card w/ Hardware T&L, 32-bit color depth & DirectX 9 compatible driver

It looks and plays great even on my kid's Athlon 1.33GHz/GeForce3 machine.

The main plot line has Jet (you) rescuing his father and stopping the evil plans. As you progress through the game, there are excellent cutscenes that help to advance the story. Along the way, you will battle all manner of computer programs - from basic ICP's to the dreaded Data Wraiths.

1152x864 4XS AA/8X AF

(click here for larger image)

While the combat is standard FPS fare, the weapons are not. The range of weapons that can be used are quite good. Early in the game, it is vital to learn to effectively use the basic disc. Think of the disc as a cross between a frisbee and a boomerang. Like billiards, you can even use angle shots with the disc. Not only is it an offensive weapon, but a defensive one as well. It can be used to deflect enemy discs. There is even a power-up that will magnify the deflection damage back to the enemy.

1152x864 no AA/no AF

(click here for larger image)

Tron 2.0 has role-playing (RPG) characteristics. While not as involved as Deus Ex, still makes it interesting to customize your character. Strategically placed through out the game are three types of "power-ups". There are emails that help to fill in the story. There are permission keys that allow you into different areas or do things like disabling ICP callboxes. Finally, there are segments of code that give you new abilities, armor or weapons. These abilities can be found in their Alpha, Beta or Gold states. Occassionally, you will find a wandering device that will allow you to upgrade Alpha and Beta codes. Some of the new abilities will have to be identified or disinfected before they can be used. Also, some areas in your "memory" may get fragmented and have to be defragmented before being able to use that memory location.

1152x864 no AA/no AF

(click here for larger image)

Next Page
Table of Contents
Page 1: Introduction, System Requirements and Story
Page 2: Multiplayer, Environment and Conclusion

 
      Posted by: , October 29, 2003, 6:00 pm  

 
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