There have been many games
produced that look great but the gameplay was lousy - S.W.I.N.E. is not one of
them. This is not a typical resource gathering/unit building RTS like a Warcraft
or Red Alert. Instead, you select the units you want before a mission based on
how many Strategic Points are available.
One of the ways S.W.I.N.E.
differs from traditional RTS games is in its resource management. As mentioned
above, this is not a resource gathering and unit building marathon. Units are
assigned at the start of each mission but you can purchase or sell additional
units, resources and special capabilities for them. You can also purchase
additional units during each mission if you have sufficient Strategy Points
(SP). You can repair, re-supply and refuel your units if you have the
appropriate resource trailers. The resources trailers are an important element
of the tactical and strategic elements of the game so use them effectively. If
you lose the truck pulling one of these trailers, you won't be able to move them
and if the trailer is destroyed, it becomes very difficult to complete the
mission. Also, you will be able to take units with you to subsequent missions as
you successfully complete the missions.
The other aspects of the
combat are typical fare. You can group the units and most of the game can be
controlled by the mouse. The interface is clean and easy to understand. My
biggest complaint is how the repair, ammo and fueling operations are selected.
Many times I would select the function only to have it not register. When battle
is fast and furious, having to go back and reselect something can be
The voiceovers lend a
touch of humour to the whole thing and the cutscenes (at least in the demo) are
I really enjoyed playing
this demo and look forward to the full version.
It's not a perfect game
(and the website is a muddled Flash nightmare), but it should supply many hours
of enjoyment. You can download the 88MB demo from here or here (includes additional screenshots from the full
Rating: 4 out of